- #What do the numbers mean in n64 texture packs how to#
- #What do the numbers mean in n64 texture packs download#
At the time of this writing, their instructions are:
#What do the numbers mean in n64 texture packs download#
Next, you should download the GlideN64 plugin from their site: įollow their instructions to get to the actual plugin download. Once you have that, you would unzip that folder and put it wherever you want it live on your computer. To get started, you will need to download Mupen64Plus from their site: Using the Standalone Mupen64Plus with the GlideN64 Video Plugin If you find a texture pack in the dat format, you’ll need to find it in the one of the other two formats that I’ve listed above to use it with Mupen64Plus the way that I describe below.
So I’m not going to cover dat files in this guide. dat files were apparently used by older video plugins, such as Glide64 (different to GlideN64), which are no longer used or supported widely. Texture files have the extension dat are a form of cache file. However, this guide only covers using hi res textures with the Mupen64Plus standalone emulator. You can use the GlideN64 plugin with Mupen64Plus, as well as other emulators, such as Project64 and M64P. htc file are actually texture cache files, and they are they only type of hi res texture file that can be used with the GlideN64 video plugin (different to Glide64). Texture packs that come in the form of a. There are other emulators that can use it (such as Project64), but this guide only covers using hi res textures with the Mupen64Plus standalone emulator. Those plugins can both be used by Mupen64Plus. The important thing is that the main folder is named properly, which I’ll get into below.Īs far as I know, the Rice and GlideN64 video plugins are the only ones that can use these raw PNG packs.
You don’t need to worry about the fact that these raw png files are not all directly in the main folder because the plugins that use these type of textures will also look at all the subfolders. So inside the main folder, you might see folders that are named “Characters”, “Menu”, “HUD”, etc. These files will usually be organized in a main folder, which then has subfolders that describe what the textures belong to. When a graphic artist redoes the textures for a game, he or she is going to initially save all those textures in the form of.
So I’m going to break down the 3 different types that you’ll come across in the wild. The issue is that you can only use file types that are compatible with your emulator and your video plugin. People use the term hi res texture pack or hi resolution textures to talk about all of the various file types that can be used to replace the original game textures in an N64 game (it’s also used for non 64 games, but I’m assuming that you’re wanting to retexture an N64 game and not something else).
#What do the numbers mean in n64 texture packs how to#
Next we’ll cover how to use the standalone Mupen64Plus emulator and then we’ll cover hi res texture packs and cheat codes. To start off, we’ll need to talk about file formats. Are you wanting to use hi res texture files with your N64 emulator on Windows, but you aren’t sure where to put the textures, what settings to use, or what type of file you even need? Well I’m here to walk you through the whole process.